Nemexia is a browser space strategy game originally released by XS Software and now reached through a 2axion account, with a list of servers including Ares, Jarilo, Horus and Odin. You choose one of three races, grow a colony’s mines and production, research sciences and build fleets to raid other players for resources.
The defining feature is its rounds. Rather than running forever, a server builds towards a Game Goal; once it is reached, everyone starts from scratch and competes again. For players put off by the idea of joining a years-old universe dominated by veterans, that reset is a genuine draw.
Three races, three temperaments
The three races are the Confederation, humans; the Terteths, robots; and the Nox, insects. Each has its own units with distinct skills, so your choice shapes how you fight and how you defend. The roster includes seven types of warship, five civilian ships, a service ship and seven defensive units.
Race choice also affects alliance chemistry. Team Planets, one of the game’s more interesting ideas, are formed together with friends from other races, so a well-rounded group of allies is an advantage. We would encourage new players to pick a race for its style rather than its reputation, since every one of them can compete.
Six planets and twenty-two sciences
You can colonise up to six planets, developing each as a supporting, mining or war world. That specialisation is the heart of the economic game: a mining planet feeds the war machine, a supporting world strengthens the empire, and the balance shifts as the round progresses. It is familiar territory for OGame veterans, with a more structured ceiling.
Research spans twenty-two sciences, improving resource income, unit attack and health, and ship speed, which can be boosted dramatically. Master unit plans are among the rewards for committed research. The tree is shorter than OGame’s, which suits a game built around rounds rather than endless growth.
Raids, alliances and the Game Goal
Raiding is how you grow fastest. Fleets strike rival planets for resources, and alliances coordinate both offence and defence. Leaderboards track top commanders and top alliances across servers, measuring both points and battle points, so there is always a visible sense of who is pushing hardest this round.
The Game Goal ties everything together. Collecting crystals from Team Planets unlocks a unique building needed to compete for the round’s victory. That gives alliances a shared objective beyond simply growing, and it creates a satisfying arc in which early economic choices feed into late-round strategy.
An older game still flying
Nemexia shows its age. The site’s content and presentation feel dated, the operator has changed over the years and documentation is thinner than for Astro Empires or Prosperous Universe. When we checked, however, the server list and rankings were live and active, and the game played as described.
We therefore rank it last, not because it is poor, but because the others offer more polish, clearer guidance or more distinctive ideas. If round-based competition appeals, it remains the best expression of that format on our chart, and a fresh round is a fine time to try it.
A practical note for newcomers: because rounds reset, there is little point agonising over the perfect long-term build in your first season. Treat it as a learning round. Watch how the leading alliances organise their raids, note which planet specialisations they favour and carry those lessons into the next round, when your choices will count for much more.
Nemexia from launch to week one
- Pick a race for its playstyle, then read its unit list before building your first fleet.
- Raise mining output first, and plan which of your future planets will specialise in what.
- Join an active alliance early, since raids and defence both depend on coordination.
- Research sciences that boost income before chasing attack upgrades or faster ships.
- Learn what the current round’s Game Goal requires so your choices point towards it.
What we love
- Rounds give each server a clear arc and a fresh start for latecomers.
- Three races with distinct units make alliance composition genuinely interesting.
- Planet specialisation keeps the economic game focused and readable.
- Team Planets and the Game Goal give alliances shared purpose beyond growth.
What grates
- Presentation and documentation feel dated beside the rest of our chart.
- Changes of operator make long-term plans for the game harder to judge.
- Raiding-heavy play can be harsh on newcomers mid-round.
The pilot Nemexia wants
Nemexia is for competitive strategists who like a race with a finish line and a fresh start afterwards. If you enjoyed the OGame loop but disliked the endlessness, or you want an alliance game with a clear shared target, it is well worth a round.
Nemexia, landed
Nemexia is a solid, slightly creaky empire game made distinctive by its rounds. Three races, planet specialisation and the Game Goal give each season purpose, and the reset is a gift to latecomers. Its presentation and documentation lag behind our leaders, which is why it sits sixth, but competitive players who enjoy seasons should give it a fair hearing.





